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/ Adam Richardson

3Dlabs Demonstrates Geometry Acceleration In DirectX 7

3Dlabs today provided the first public demonstration of accelerated geometry and lighting using Microsoft's newly-enhanced DirectX 7 application programming interface (API).

3Dlabs Demonstrates Geometry Acceleration In DirectX 7 has a new playable download out in the wild. 3Dlabs today provided the first public demonstration of accelerated geometry and lighting using Microsoft’s newly-enhanced DirectX 7 application programming interface (API).

The demonstration used the 3Dlabs Oxygen GVX1 board that provides high-speed geometry and rasterization acceleration on a single AGP card and included a demonstration of a highly-detailed flight simulator written by Simis, the well-known game developer. The demonstration showed that applications with complex geometry run up to three times faster due to the increased polygon throughput made possible by hardware geometry acceleration.