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Hang-On
ArcadeRacing

Hang-On

Developer: Sega AM2 · Published by Sega · 1985
Lean into the corners on Sega's superbike.
Not yet reviewed
About This Game

Hang-On is a motorcycle racing game released by Sega in 1985, designed by Yu Suzuki and his AM2 team. Built on Sega's "Super Scaler" arcade hardware, which scaled large sprites smoothly to simulate high-speed 3D movement, it cast the player as a superbike rider weaving through traffic against the clock across a series of checkpoints. It is most famous for its deluxe cabinet: a full-size motorcycle replica that the player physically leaned left and right to steer, one of the first arcade games to turn the whole body into the controller. That ride-on design helped launch the Japanese "taikan" (body-sensation) trend of motion arcade machines that Sega would pursue throughout the decade. Hang-On was a commercial success and established the template, fast pseudo-3D, bold colourful sprites, and a physical cabinet gimmick, that Suzuki's AM2 would refine across Space Harrier, Out Run, and After Burner. It was widely ported to home systems including the Sega Master System and has since appeared in numerous Sega compilations.

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