Features · Opinion · Long Reads

Editorials.

Counterfactual history, industry profiles, retro PC culture, game preservation, and re-reviews of our own 1998–2002 verdicts. Long-form, researched, opinionated.

Series 02 ← All Editorials
Makers & Breakers
The people who built it.

The people behind gaming's inflection points. One subject, one act, and the consequences that rippled forward. Industry history told through the decisions that actually changed things.

Industry Profiles History Long Read
Makers & Breakers — All Entries
03
The Subsidy, Part Three: What They Kept
The Xbox cuts landed: four studios out, Arkane in limbo, 3,200 jobs gone, and every announced game spared. Part three is about what Microsoft decided was worth keeping.
03
The Man Who Called It Ancient
Sony just set a date to stop making game discs for new PlayStation releases. Jim Ryan was not in the building when it was announced, but the road to it is the one he paved. A profile of the man whose defining act was teaching PlayStation to stop looking back.
02
The Subsidy, Part Two: The Bill Comes Due
The Xbox cuts landed on the day the brief predicted. Five studios on the block, a Kojima game spared, and 3,500 workers refusing to be a line item. Part two of The Subsidy.
01
The Subsidy
In April, Compulsion won a Peabody. Weeks later Microsoft is closing studios and calling Xbox something it has "been subsidizing." That one word covers two things a retro site has to care about: the people who make the games, and the promise that the games you bought keep working. Once your commitments are a subsidy, everything on the cost side is for sale.
The Series — Ongoing & Announced
Save State Series 01
Go back. Run it again.

One changed variable. Realistic outcomes only. No power fantasy timelines. Each entry takes a defining moment in gaming history and asks what happens if one thing goes differently.

Coming soon. No entries published yet.
First entry in the works
Makers & Breakers Series 02
The people who built it.

The people behind gaming's inflection points. One subject, one act, and the consequences that rippled forward. Industry history told through the decisions that actually changed things.

View all 4 entries →
The Beige Years Series 03
DOS to XP. No filter.

PC gaming from the late 1980s through the early 2000s. Hardware, software, big boxes, and the culture around all of it. Personal history and object history in equal measure.

View all 1 entry →
Last Save Series 04
The games that refused to die.

The games that died and the people who brought them back. Fan servers, reverse engineering, emulation, and preservation in all its legal grey-area forms.

Coming soon. No entries published yet.
First entry in the works
Replay Series 05
We scored it then. Again now.

A game POCG reviewed in the original 1998–2002 run, re-reviewed today. The in-period verdict and the modern one, side by side: what held up, what didn't, and what we got wrong the first time.

Coming soon. No entries published yet.
First entry in the works
From the Zip Disks Series 06
The restoration log.

Behind the scenes of recovering the original 1998–2002 POCG archive from a stack of Zip disks. What was on each disk, what survived, what's still missing, and the weird artifacts of hand-written 1999 HTML.

View all 2 entries →
Callsign Series 07
Who we are online.

Handles, gamertags, clan tags, and the identities we built before our real names followed us everywhere. Gamer identity from GeoCities guestbooks to the persistent profile.

View all 1 entry →
Top Loader Series 08
Top tens with a thesis.

Themed best-of lists with a point of view: the games worth loading up for a season, an occasion, or a system, ranked with a reason. No filler and no shopping lists, just the picks and the argument behind each one.

View all 3 entries →
One-Offs ARCHIVE
No series. Just opinions.

Standalone editorials that stand on their own: opinion, analysis, and longer-form writing that is not part of an ongoing series.

View all 19 entries →