Editorial
Series.
Four ongoing series. Counterfactual history, industry profiles, retro PC culture, and game preservation. Long-form, researched, opinionated.
One changed variable. Realistic outcomes only. No power fantasy timelines. Each entry takes a defining moment in gaming history and asks what happens if one thing goes differently.
The people behind gaming's inflection points. One subject, one act, and the consequences that rippled forward. Industry history told through the decisions that actually changed things.
PC gaming from the late 1980s through the early 2000s. Hardware, software, big boxes, and the culture around all of it. Personal history and object history in equal measure.
The games that died and the people who brought them back. Fan servers, reverse engineering, emulation, and preservation in all its legal grey-area forms.