Features · Opinion · Long Reads

Editorials.

Counterfactual history, industry profiles, retro PC culture, game preservation, and re-reviews of our own 1998–2002 verdicts. Long-form, researched, opinionated.

Series 03 ← All Editorials
The Beige Years
DOS to XP. No filter.

PC gaming from the late 1980s through the early 2000s. Hardware, software, big boxes, and the culture around all of it. Personal history and object history in equal measure.

Retro PC Hardware Big Boxes Personal History
The Beige Years — All Entries
01
Myst (1993)
In 1995, my parents bought the family a Packard Bell Legend 130CD Supreme. It was a big deal. Not a hand-me-down, not a machine inherited from someone's office. A real, current, multimedia PC with a CD-ROM drive built in, which at the time was still worth putting in the product name. My stepdad Wayne had always made sure we had technology in the house. He was that kind of person. But the machines we'd had before were Radio Shack Tandys, Color PCs, the kind of hardware that ran what it ran and nothing else. I gamed on my NES because that's where the games were. The Tandy had Pitfall 2. That was about the ceiling.
The Series — Ongoing & Announced
Save State Series 01
Go back. Run it again.

One changed variable. Realistic outcomes only. No power fantasy timelines. Each entry takes a defining moment in gaming history and asks what happens if one thing goes differently.

Coming soon. No entries published yet.
First entry in the works
Makers & Breakers Series 02
The people who built it.

The people behind gaming's inflection points. One subject, one act, and the consequences that rippled forward. Industry history told through the decisions that actually changed things.

View all 4 entries →
The Beige Years Series 03
DOS to XP. No filter.

PC gaming from the late 1980s through the early 2000s. Hardware, software, big boxes, and the culture around all of it. Personal history and object history in equal measure.

View all 1 entry →
Last Save Series 04
The games that refused to die.

The games that died and the people who brought them back. Fan servers, reverse engineering, emulation, and preservation in all its legal grey-area forms.

Coming soon. No entries published yet.
First entry in the works
Replay Series 05
We scored it then. Again now.

A game POCG reviewed in the original 1998–2002 run, re-reviewed today. The in-period verdict and the modern one, side by side: what held up, what didn't, and what we got wrong the first time.

Coming soon. No entries published yet.
First entry in the works
From the Zip Disks Series 06
The restoration log.

Behind the scenes of recovering the original 1998–2002 POCG archive from a stack of Zip disks. What was on each disk, what survived, what's still missing, and the weird artifacts of hand-written 1999 HTML.

View all 2 entries →
Callsign Series 07
Who we are online.

Handles, gamertags, clan tags, and the identities we built before our real names followed us everywhere. Gamer identity from GeoCities guestbooks to the persistent profile.

View all 1 entry →
Top Loader Series 08
Top tens with a thesis.

Themed best-of lists with a point of view: the games worth loading up for a season, an occasion, or a system, ranked with a reason. No filler and no shopping lists, just the picks and the argument behind each one.

View all 3 entries →
One-Offs ARCHIVE
No series. Just opinions.

Standalone editorials that stand on their own: opinion, analysis, and longer-form writing that is not part of an ongoing series.

View all 19 entries →