
The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind is an open-world action RPG developed by Bethesda Game Studios and published by Bethesda Softworks, released for PC on May 1, 2002 and for Xbox on June 6, 2002. It is the third mainline entry in The Elder Scrolls series, following Arena (1994) and Daggerfall (1996), and the first to bring the franchise to a home console.
Set on the island of Vvardenfell in the province of Morrowind, the game casts the player as a prisoner released under mysterious orders and sent to fulfill an ancient prophecy tied to the Tribunal, the living gods of the Dunmer people, and the rising threat of Dagoth Ur, a demigod sealed beneath the volcanic Red Mountain. The main quest threads through the political and religious factions of the island, but the game's open-ended design allows the player to ignore it entirely in favor of exploring, joining guilds and Great Houses, completing hundreds of side quests, or simply wandering the enormous hand-crafted world.
Morrowind's character system allows deep customization across dozens of skills and attributes, from combat and magic to stealth, athletics, and mercantile ability. The world is filled with thousands of items, all of which are persistent: objects placed or dropped in the environment stay where they are left. Towns, dungeons, Daedric shrines, ancestral tombs, and wilderness stretch across a landscape governed by a full day-night cycle and dynamic weather.
The game was a critical and commercial success, praised for the scope and ambition of its world-building, the depth of its lore (hundreds of in-game books detail the history, religion, and cultures of Tamriel), and the sheer freedom it grants the player. The Xbox version was notable for bringing a deep, PC-style RPG to a console audience, though it was also criticized for stability issues and performance drops on the hardware. Two expansions followed: Tribunal (2002) and Bloodmoon (2003), both bundled in the Game of the Year Edition. Morrowind's modding community remains one of the most active in PC gaming, and the open-source OpenMW engine reimplementation continues development into the 2020s.
| Platform | PC · Xbox |
| Developer | Bethesda Game Studios |
| Publisher | Bethesda Softworks |
| Genre | RPG |
| Series | The Elder Scrolls |
| Reviewed | July 15, 2002 |







