Harvest Moon 64 is now a dual-screen handheld game, and no emulator is involved
An Android build of the Harvest Moon 64 recompilation turns a second screen into a live farm dashboard drawn with the game's own sprites. It is improving fast.
A game that shipped in 1999 with one screen just learned to use two. An unofficial Android build of Harvest Moon 64: Recompiled, maintained by a developer going by igawa6, targets the new wave of dual-screen Android handhelds, and on a device like the AYN Thor the second display becomes a persistent companion dashboard drawn with the game’s own sprites: clock and calendar, money, stamina and fatigue, a farm summary, your tools and rucksack. The game itself runs natively up top. Nothing is mirrored, nothing is stretched, and no emulator is anywhere in the chain.
It is moving quickly, too. The first Android release landed on August 5, and version 0.2.0 followed two days later. It speeds up the town and the farm, fixes a loud audio bug when reopening the app, cleans up a widescreen glitch and a batch of save-data issues, and adds three wonderfully unnecessary companion features: an Estimate tab that tallies your shipping inventory down to eggs, fodder and ripe crops, the in-game calendar board with working sticker placement, and a TV remote that shows the weather channel. That last one is the sort of detail nobody needed and exactly the sort of detail that tells you the person building this loves the game.
The reason any of it is possible is the recompilation. This is a fork of Harvest Moon 64: Recompiled, the native PC port that arrived in June built on Mr-Wiseguy’s N64Recomp toolchain, the same static-recompilation approach behind the Majora’s Mask PC port. The usual rules apply: nothing Natsume or Marvelous owns is distributed, and the build does nothing until you feed it your own North American cartridge dump. Two days ago I wrote about Gen1Recomp rebuilding Pokemon in Lua and noted that dual-screen layouts were among the first mods to appear, because once a game is real code instead of a cartridge image, people extend it. Here is the same thesis landing on the Nintendo 64.