5 Things You Need to Know About XCOM: Enemy Unknown
Firaxis is reviving the 1994 strategy classic X-COM: Enemy Unknown, aiming to make deep turn-based tactics work on consoles without losing the original's bite.
X-COM has history. The series has been around since 1994, and for an entire generation of PC gamers the original X-COM: Enemy Unknown sits near the top of every greatest-games-of-all-time list. Born in the same house as Civilization, Microprose, it had the Gollop brothers build a strategy game so deep that designers are still trying to reverse-engineer its magic.
Now Firaxis is reviving it, and the headline ambition is to make turn-based strategy work on consoles, something plenty have tried and few have nailed. The reboot keeps the core loop of building your base, researching alien tech and sending squads on tense, permadeath missions, while streamlining the parts that scared newcomers off. If it lands, it could reintroduce one of PC gaming’s all-time greats to a whole new audience.