Est. 1998
Playing Out of Control Gaming

Retro reviews, vintage hardware, classic PC builds, and modern ways to keep old games alive.

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/ Adam Richardson

George Broussard Interview with OGR

After the announcement today from 3D Realms that their upcoming first-person shooter, Duke Nukem Forever, would use the Unreal engine instead of the Quake/Quake II engine, OGR contacted George Broussard, designer on the fourth Duke, to get a further insight into the decision.

George Broussard Interview with OGR is the story today, and it fits right into the fast-moving PC gaming pileup of June 1998. After the announcement today from 3D Realms that their upcoming first-person shooter, Duke Nukem Forever, would use the Unreal engine instead of the Quake/Quake II engine, OGR contacted George Broussard, designer on the fourth Duke, to get a further insight into the decision. Details are still light, but this is one more item worth watching as the PC scene keeps moving fast this summer. For players keeping one eye on patches, demos, hardware, and whatever the big studios are cooking up next, this is exactly the kind of update that can disappear in a day and matter a month later. Welcome to PC gaming, where the news moves faster than most download mirrors.