Terminus News
There are three major pieces of Terminus news today, a Persistent Universe article/interview with Dan Tanguay from Vicarious Visions who is working on game design and concept art and Henry Kropf, the producer, also helped to answer some of my questions.
Terminus News is the story on November 24, 1998, and it is one of those late-1998 PC gaming updates that says exactly where the scene is right now. There are three major pieces of Terminus news today, a Persistent Universe article/interview with Dan Tanguay from Vicarious Visions who is working on game design and concept art and Henry Kropf, the producer, also helped to answer some of my questions. Also there are two new Terminus screen shots included with the article that you must check out, and an updated Terminus FAQ.
All three can be found on Station Terminus. The business side keeps moving, and sometimes those deals decide what we actually get to play next year.