Elysium Development Stopped
Cavedog Entertainment announces it has decided to stop development of Elysium and is reassigning its talented team members to other projects.
Elysium Development Stopped is the story today, and it is the kind of late-April 1999 news blast that makes the pre-E3 season feel like someone kicked the hornet nest. Cavedog Entertainment announces it has decided to stop development of Elysium and is reassigning its talented team members to other projects. Specifically, lead designer John Cutter has begun work on a new game, which will be revealed at a later date. Their mission continues to be exploring interactive gaming and setting new standards of fun, which means they plan to take plenty of risks and push many boundaries in the future. As they begin to release and announce new titles over the coming year, this team reassignment will ensure that their future projects are even faster, more attractive, and more addictive to play.
It may not be the same thrill as a fresh demo, but this stuff shapes what actually reaches players. Boring paperwork today can turn into games on shelves tomorrow.