id gives early Quake III Arena server guidance
Brian Hook from Id Software has updated his .plan to discuss Quake3 Servers. In theory,Quake3 will take up a slightly smaller amount of CPU per player due to various optimizations and changes in the server architecture.
Brian Hook from Id Software has updated his .plan to discuss Quake3 Servers. In theory,Quake3 will take up a slightly smaller amount of CPU per player due to various optimizations and changes in the server architecture. HOWEVER, this incremental gain in performance will be offset by the overhead incurred by the virtual RISC machine interpreter. With Quake2 the general rule of thumb was 8MHz of CPU per person. Quake3 will have a ratio similar to this.
It is not a full release, but it is still something to chew on. In the old web economy, a handful of screenshots, a developer note, or a new FAQ could keep a community buzzing for days.