The Pocket Nova goes to $239, and Qualcomm’s price hike has not even landed yet
The 8GB Pocket Nova goes to $239 on August 6, about a week after it started shipping. Qualcomm's double-digit chip increase does not take effect until September 1.
The Retroid Pocket Nova goes up ten dollars on August 6, and the ten dollars is the least interesting part of it. Retroid announced it in the company Discord on August 3: the 8GB/128GB model moves from $229 to $239, blamed on rising Qualcomm chipset and raw material costs, with the usual note to get your order in before the deadline if you want the old price.
POCG covered the Nova in June when it was still a teaser, and the line then was that the aspect ratio was genuinely exciting and everything else needed a spec sheet and an independent review first. The spec sheet turned up, and it is a good one: 4.5 inch 4:3 OLED at 1280×960 and 120Hz, the QCS8550, 5000mAh, active cooling, Android 13. Preorders opened June 26 at $229. It started shipping at the end of July. The price moved inside a week.
This isnt really Retroid’s fault. Qualcomm told its hardware partners in late July that chip prices go up by a double-digit percentage starting September 1, because it can no longer absorb rising operational costs from supplier and component bottlenecks. Then you have the memory market. Samsung, SK Hynix and Micron supply more than 95 percent of the world’s DRAM between them, and they have been shifting capacity off consumer mobile memory and onto high-bandwidth memory for AI accelerators. TrendForce put LPDDR4X average selling prices up 70 to 75 percent quarter over quarter in Q2, and LPDDR5X up 78 to 83 percent. Foundry capacity has gone the same way.
It is not the first one either. Retroid already took the 8GB Pocket 6 from $229 to $244 on RAM and storage costs, and AYN raised prices across several Thor and Odin 3 configurations earlier this year. One thing does stand out on the timing: Retroid’s increase lands August 6, and Qualcomm’s does not take effect until September 1.
Here is why this is worth more than a ten dollar bump. The cheap emulation handheld is the on-ramp to all of this. The CubeXX I reviewed cost me $46 all in, and for a lot of people a machine at that price, or something near it, is how retro gaming actually happens now. That whole category exists because the parts were cheap, and the parts were cheap because they were commodity leftovers nobody else was bidding on. The story is that the retro handheld was cheap because nobody wanted the parts, and now somebody does. Now the real question is will costs ever go down.