Scott Miller on DNF
Scott Miller from 3D Realms has updated his .plan, talking about how the move to the Unreal Engine for DNF was not a was a financial decision.
Scott Miller on DNF is the story today, and it fits right into the fast-moving PC gaming pileup of June 1998. Scott Miller from 3D Realms has updated his .plan, talking about how the move to the Unreal Engine for DNF was not a was a financial decision. The decision to move to the Unreal engine was based solely on the fact that we can make a better Duke Nukem game. We are losing a TON of money to id making this switch (wish I could say how much because it’s quite significant and impressive, but I cannot violate our agreement’s confidentiality clause). For players keeping one eye on patches, demos, hardware, and whatever the big studios are cooking up next, this is exactly the kind of update that can disappear in a day and matter a month later. Welcome to PC gaming, where the news moves faster than most download mirrors.