Scott Miller .Plan
Scott Miller from 3D Realms updated his .plan stating that: There should be no concern that DNF, now being built upon the Unreal technology, will lack the action and gameplay seen at E3 when the game was based on the Quake technology.
Scott Miller .Plan is the story today, and it fits right into the fast-moving PC gaming pileup of June 1998. Scott Miller from 3D Realms updated his .plan stating that: There should be no concern that DNF, now being built upon the Unreal technology, will lack the action and gameplay seen at E3 when the game was based on the Quake technology. In fact, the Unreal tech is better suited for these effects and we should be able to do them on a grander scale. People who saw this demo know we pushed the Quake 2 engine well beyond its intended specs, and we’ll do the same with the Unreal tech. For players keeping one eye on patches, demos, hardware, and whatever the big studios are cooking up next, this is exactly the kind of update that can disappear in a day and matter a month later. Welcome to PC gaming, where the news moves faster than most download mirrors.