
Anna
Anna is a 2012 first-person psychological horror adventure developed by the Italian studio Dreampainters and distributed by Kalypso Media's digital label. Set in and around an abandoned sawmill in the Italian Alps, it casts the player as a nameless man drawn to the ruin by fragmented memories and visions of a woman named Anna, tasking them with solving environmental puzzles to uncover a disturbing supernatural history. Rather than relying on combat, the game builds dread through atmosphere, surreal imagery and a sanity-style mechanic in which the protagonist's grip on reality shifts in response to the player's actions and discoveries, branching toward multiple endings that reward careful, observant play. Its object-manipulation puzzles are deliberately obtuse, demanding patient examination, note-taking and experimentation rather than hand-holding. Critical reception was mixed: reviewers praised the oppressive mood, unsettling visuals and the ambition of a small independent team working in the survival-horror adventure space, but faulted opaque puzzle logic, rough animation and uneven pacing. An expanded re-release, Anna: Extended Edition, followed in 2013 with reworked puzzles, improved visuals, a new ending and additional content, addressing some of the original's harshest complaints. The game stands as a small but distinctive entry in the early-2010s revival of atmospheric, puzzle-driven independent horror.
| Platform | PC (Windows) |
| Developer | Dreampainters |
| Publisher | Kalypso Media |
| Genre | Adventure |
| Players | 1 |