Code of Princess is a 2012 action-RPG and side-scrolling beat 'em up developed by Studio Saizensen and published by Agatsuma Entertainment (and by Atlus in North America) for the Nintendo 3DS, later ported to Windows and other platforms. Spiritually descended from the Sega Saturn cult classic Guardian Heroes, with character designs by Kinu Nishimura, it follows Princess Solange of DeLuxia, who wields the legendary sword DeLuxcalibur and gathers a band of eccentric companions to restore order to a kingdom overrun by monsters. Gameplay blends fast 2D brawling with RPG systems: characters move along multiple depth planes in the Guardian Heroes tradition, chain combos and special moves, and gain experience to raise stats and unlock abilities, with a large roster of playable fighters earned through the story and free-play modes. The game also offered local and online multiplayer for cooperative and competitive play. Critics enjoyed its charming, humorous writing, stylish presentation and the satisfying depth of its hybrid combat, while noting balance quirks and a slim single-player length. As an unabashed throwback for genre fans, Code of Princess earned a devoted niche following and a 2018 enhanced re-release, Code of Princess EX, on Nintendo Switch. Its enhanced re-release, Code of Princess EX, arrived on Nintendo Switch in 2018 with rebalanced combat and extra content.

The Vault · 2012
Code of Princess
A Guardian Heroes-style brawler with RPG depth.
Nintendo 3DSaction-RPG
Beat 'em up2DJRPG
In the News3 mentions
Aug 102026
Harvest Moon 64 is now a dual-screen handheld game, and no emulator is involved
An Android build of the Harvest Moon 64 recompilation turns a second screen into a live farm dashboard drawn with the game's own sprites. It is improving fast.
PreservationAug 82026
Homebrew codec plays fullscreen 30fps video on real Sega CD hardware
A developer's from-scratch codec, CAVC, plays 320×224 fullscreen video at 30fps on an unmodified Sega CD, far past the add-on's usual grainy windows.
PreservationAug 62026
PS3 emulation just got 60 percent faster on ARM, and it started with one busy-wait bug
Six months of ARM64 work in RPCS3 lands 60 percent more performance at 25 percent less power. One timer bug was worth a quarter of it on its own.
PreservationGame Record
| Platform | Nintendo 3DS |
| Developer | Studio Saizensen |
| Publisher | Agatsuma Entertainment / Atlus |
| Genre | action-RPG |
| Players | 1-4 |
Keep Exploring
NewsAug 12Sacred 2 Remaster lands on Switch for $29.99NewsAug 12Aspyr shadow-drops a War in the North Legacy Edition for $19.99NewsAug 11Hyperkin refreshes the SupaBoy and brings its cartridge SNES handheld to Europe for the first timeNewsAug 11Nintendo raises the Switch 2 price to $499.99 on September 1







