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Dragon Warrior VII
Dragon QuestPlayStation 1RPG

Dragon Warrior VII

Developer: Enix · Published by Enix · 2001
A four-million-selling epic almost buried under its own length.
RPGPlayStation 1EnixDragon QuestJob SystemLong
3.0
Good
POCG VERDICT
A landmark seller buried under endless padding, with just enough brilliance to hint at what it could have been.
Dragon Warrior VII sold millions, but its handful of brilliant ideas are buried under eighty hours of padding and old-school stubbornness.
About This Game

Dragon Warrior VII, known as Dragon Quest VII: Warriors of Eden in Japan, is a role-playing game developed and published by Enix for the PlayStation. Released in Japan in 2000 and in North America in 2001, it was the first Dragon Quest entry on Sony's console and one of the longest-developed and best-selling PlayStation RPGs of its era, moving over four million copies in Japan alone.

The game follows a fisherman's son from the island of Estard who, with his friends, discovers that his world is nearly empty because its lands have been sealed away across time. By restoring fragments on ancient pedestals, the party travels into the past of each region to lift the curse that erased it, gradually bringing the world back into being one island at a time.

Dragon Warrior VII is defined by its enormous length, often cited at 100 hours or more, its deliberately traditional presentation, and its class-based job system, which lets characters master human and monster vocations to unlock new abilities. It combined 3D environments with sprite-based characters and Akira Toriyama's monster designs, and leaned heavily on the series' long-standing conventions. Its pacing and volume of optional, self-contained story vignettes divided players, but it remains a landmark seller and was later fully remade for the Nintendo 3DS.

Screenshots8 shots
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POCG ReviewOriginal: November 15, 2001
3.0
Good
Review Verdict
Private: Dragon Warrior VII
Dragon Warrior VII sold millions, but its handful of brilliant ideas are buried under eighty hours of padding and old-school stubbornness.
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