
Harvest Moon
Harvest Moon, known in Japan as Bokujo Monogatari, is a farming simulation game developed by Amccus and published in North America by Natsume, released for the Super Nintendo in 1996 in Japan and 1997 in the West. The player inherits a run-down farm and is given a fixed span of in-game time to restore it, planting and harvesting crops, raising livestock, clearing land, and building relationships with the residents of a nearby village, with the option to court and marry one of several potential partners. Time passes through days and seasons, each with its own crops, weather, and festivals, so that summer becomes a literal, playable stretch of the calendar, with heat-loving plants, seasonal events, and long working days. There is no combat and little in the way of a traditional plot; the appeal lies in routine, growth, and the slow accumulation of a life. The game founded a long-running and influential franchise that would later branch into the Story of Seasons series, and it is widely credited as a foundational work in the farming and life-simulation genre. Its unhurried rhythm and rural-summer daydream make it a fittingly quiet note on which to end a warm-weather list. Its emphasis on routine and relationships over conflict proved widely influential on the life-simulation games that followed.
| Platform | SNES |
| Developer | Amccus |
| Publisher | Natsume |
| Genre | Simulation |
| Players | 1 player |
| Series | Harvest Moon |







