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Nocturne
Windows 95/98Action-AdventureSurvival Horror

Nocturne

Developer: Terminal Reality · Published by Gathering of Developers · 1999
The horror game that brought Hollywood shadows to your PC, if your graphics card could handle them.
32MB Accelerator RequiredCD-ROMKeyboard/MouseSave SystemVolumetric Fog
Not yet reviewed
About This Game

Nocturne is a 1999 survival horror action-adventure game developed by Terminal Reality and published by Gathering of Developers. The player takes control of a mysterious agent known only as the Stranger, an operative of the secret U.S. government organization Spookhouse, which was formed by President Franklin D. Roosevelt in the 1930s to combat supernatural threats. The game is set in the late 1920s and early 1930s and spans four separate acts that take the Stranger across the globe: a Gothic castle in Germany, a demon-infested town in Texas, mob-controlled Chicago in the grip of a Frankenstein-like experiment, and a treacherous estate in France. Each act features a self-contained story with its own cast of monsters, objectives, and puzzles, ranging from arcade-style platforming challenges to environmental brain-teasers. Nocturne was built on an in-house engine that pushed the graphical envelope for its time, requiring a 32 MB 3D accelerator to enable features such as real-time shadows, multiple light sources, volumetric fog, and inverse kinematics that animated every part of a character’s body. The game blended third-person action with fixed cinematic camera angles, giving it a deliberately filmic presentation. Upon release, it drew attention for its technical ambition and atmospheric art direction, though it received mixed responses for its uneven artificial intelligence, occasionally unwieldy camera, and flat characterization. Nocturne remains a cult curiosity, remembered for its unique horror aesthetic and as a showcase for early PC 3D technology.

Screenshots5 shots
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In the News3 mentions
Oct 291999
The Gathering to develop Blair Witch Project Games
The Gathering to develop Blair Witch Project Games is today's update from the October 1999 desk, and there is enough here to make retro PC players pay attention.
Release
Oct 281999
Nocturne Ships
Nocturne is now shipping, adding one more game to an October release calendar that already looks like somebody kicked over a filing cabinet.
Release
Oct 141999
Nocturne goes Gold
Nocturne has gone gold, which means the code is done and the next stop is a box on a store shelf. In October 1999, that is the magic.
Release
How to Play TodayYour options for running this game in 2026
Original Hardware
Original CD-ROM copies can occasionally be found on eBay, usually priced between $10 and $25. You’ll need a period-appropriate Windows 95/98 machine with a Pentium 233 or better, 64 MB of RAM, 500 MB of hard disk space, and a 32 MB 3D accelerator like a Voodoo3 or TNT2.
Emulation / Other Options
Nocturne is a Windows game, not a DOS title, so emulation via DOSBox is not applicable. Compatibility with modern Windows can be shaky; the game may run with compatibility mode settings or community patches, but expect to tinker.
Game Info
Original PC Specs
OSWindows 95/98
CPUPentium 233 MHz or faster
RAM64 MB RAM
GPU / Display32 MB 3D Accelerator (Voodoo3, TNT2, or equivalent)
Storage500 MB hard drive space (1.2 GB for typical install)
Drive4× CD-ROM (both discs required for installation)