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Psychonauts
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Psychonauts

Developer: Double Fine Productions · Published by Majesco Entertainment · 2005
Double Fine's debut: a summer camp for psychics where every level is somebody's mind.
PlatformerCult ClassicTim SchaferComedy
Not yet reviewed
About This Game

Psychonauts is a platformer developed by Double Fine Productions and published by Majesco Entertainment, released in April 2005 for Xbox and Windows, with a PlayStation 2 version following that June. The debut game from Tim Schafer's studio, it follows Razputin Aquato, a young psychic who runs away from the circus to infiltrate a summer camp for psychic children, where he learns to project himself into other people's minds. Each mind is a level built from its owner's neuroses and memories, from a paranoid conspiracy theorist's crooked suburbia to a giant lungfish's kaiju city, making the game's central joke also its central design idea: a level is a personality.

Schafer wrote and directed the game after leaving LucasArts, carrying the comic voice of his adventure games into a 3D platformer with collectibles, mental powers such as levitation, pyrokinesis, and clairvoyance, and one of the most quotable scripts of its era. The Milkman Conspiracy level in particular is regularly cited among the best levels ever designed.

Psychonauts was a commercial disappointment on release, selling well under expectations even as reviews praised it, and it contributed to Majesco's retreat from big-budget publishing. It found its audience over the following decade through re-releases, digital storefronts, and word of mouth, becoming the definitive cult classic and eventually selling well over a million copies. A crowdfunded sequel, Psychonauts 2, arrived in 2021 under Microsoft, which had acquired Double Fine in 2019; the studio returned to independence with the Psychonauts rights in Microsoft's 2026 restructuring. The original remains the clearest expression of what Double Fine makes: games too strange to be blockbusters and too good to stay obscure.

Screenshots5 shots
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