SWAT 2 is a real-time tactical simulation developed by Yosemite Entertainment and published by Sierra On-Line in 1998. As the second entry in the Police Quest: SWAT series, it shifts from the first game's interactive movie style to a top-down, squad-based simulation where players command a police SWAT team in 15 missions. The game emphasizes realistic procedures: officers can negotiate with suspects, use non-lethal force, or escalate to an armed assault. A budget system rewards careful, lawful conduct and penalizes reckless actions. The game also includes 15 terrorist missions, offering a parallel campaign where players control criminals and abandon all rules of engagement. SWAT 2 received mixed reviews upon release, with critics praising its ambition and stability but faulting its clunky interface, tiny graphics, and steep learning curve. It remains notable for its dedication to simulating actual police work rather than prioritizing accessible gameplay.