
Extreme Paintbrawl
Extreme Paintbrawl is a first-person paintball simulation developed by Creative Carnage and published by Headgames Publishing in 1999. Built on the Build engine, the same technology that powered Duke Nukem 3D, the game attempts to translate real-world paintball into a capture-the-flag computer experience. Players command a team of eight paintball players, switching between them in real time, and compete against an opposing team on six symmetrical outdoor maps. A season mode allows for equipment management and team customization, though the interface is widely criticized as confusing and the team management system includes baffling elements like player salaries. The AI is notoriously poor, with teammates often running into walls and failing to engage the enemy. Graphics are severely outdated for 1999, relying on flat sprite-based trees and low-resolution textures. Audio is almost nonexistent, lacking music and featuring only a single firing sound effect. Released at the budget price of $16.99, Extreme Paintbrawl received extremely negative reviews for its archaic technology, broken collision detection, and lack of fun. It is often cited as one of the worst games of its era.
| Platform | Windows 95/98 |
| Developer | Creative Carnage |
| Publisher | Headgames Publishing |
| Genre | Shooter |
| Players | Single-player |
| Reviewed | September 22, 1999 |
| Restored | June 14, 2026 |