
Hoshigami: Ruining Blue Earth
Hoshigami: Ruining Blue Earth is a tactical role-playing game developed by Max Five and published by Atlus for the PlayStation in 2001. Players control Fazz, a young mercenary with spikey blond hair, and his companions through a war-torn continent. Battles unfold on isometric grid-based maps where positioning, elevation, and facing direction influence combat. The game's standout feature is the 'coinfeign' magic system, which allows characters to craft spells into coins and use them in battle, with the power of spells scaling as the game progresses. Another core mechanic is 'Sessions': by lining up party members, a pushed enemy can be launched through the chain, dealing cumulative damage, though session participants take double damage and can be knocked out of stance. Character progression is tied to the gods worshipped; each deity grants a unique skill tree, but restricts weapon choices and limits active skills to three at a time, making builds easy to botch. The game is notorious for its steep difficulty, opaque revival mechanics, and punishing skill system. Despite its flaws, it offers multiple endings and a complex battle engine that rewards careful planning. Hoshigami remains a divisive entry in the SRPG genre, admired for its ambition but often frustrating in execution.
| Platform | PlayStation 3 |
| Developer | Max Five |
| Publisher | Atlus |
| Genre | RPG, Strategy |
| Players | 1 Player |
| Reviewed | June 1, 2012 |
| Restored | June 14, 2026 |

