Home Reviews SC&T Ultimate Per4mer Force Feedback Racing Wheel

SC&T Ultimate Per4mer Force Feedback Racing Wheel

First to market, and it mostly earned it.
3.5
Good
REVIEW VERDICT
The First Force Feedback Wheel, Warts and All
SC&T got to force feedback first. The Per4mer has real heft, real feedback, and real driver headaches — but it delivers where it counts.
FROM THE ORIGINAL RUNFirst published January 1, 1999 on the original POCG, recovered from the Zip disk archive and restored May 25, 2026. About the Restoration Project →

SC&T got there first. Before Logitech, before Thrustmaster had figured out the formula, SC&T shipped a force feedback racing wheel for the PC. The Ultimate Per4mer is that wheel, and the fact that it mostly works is more impressive than it sounds.

The hardware itself is solid. The wheel has real heft, the clamping system keeps it planted on a desk surface, and the suction cups work fine on smooth tables. The giant wall wart power supply is the most immediately irritating thing about the package — it’s one of the largest external PSUs you’ll ever see, and there’s no getting around it. SC&T went with a pre-certified external unit to avoid US government certification costs on an integrated supply. Understandable from a business standpoint. Still annoying on your desk.

Connection is via serial port, which in 1999 was standard. The pedals attach to a PS/2-style port on the wheel base, and there’s a second port labeled STICK SHIFT that suggests SC&T had further plans for the platform.

Force feedback quality varies significantly by game. Sega Rally Championship is the standout — feedback effects are powerful, varied, and actually communicate useful information about the road surface. Ruts, grass, wall impacts, all translated into something you can feel and react to. Daytona USA Deluxe is a solid second, with well-timed wall impacts and graduated resistance that makes the wheel feel connected to the car. Ultimate Race Pro delivers useful cornering resistance but nothing on collision. F1 Racing Sim is the worst of the bunch — the wheel runs so stiff with feedback cranked up that it becomes undriveable, and the promised Ubi Soft patch to fix it may or may not have ever arrived.

The driver situation is the main asterisk. Installation itself is straightforward, but the I-Force setup utility on the included diskette was non-functional on both test machines. The wheel still calibrated and ran correctly through Windows’ own hardware detection, so it’s not a dealbreaker, but it’s not a polished experience either. System slowdowns and occasional crashes are also in the mix.

None of that changes the fundamental achievement. For 1999, this does what it says. The force feedback is real, it’s responsive, and in the right game it genuinely improves the experience. SC&T built the first one and it held together.

Final Thoughts
SC&T built the first force feedback racing wheel and it works. Driver roughness and a power supply the size of a brick are the price of admission. For period-hardware collectors and racing sim enthusiasts, it's a genuine piece of PC gaming history.