POCG WRITER
Dave Wright
Writing for POCG since 1998
7
Reviews
2
Features
1
Previews
10 items
EditorialOutta Time Units (October 2012)Outta Time Units: Magic Dave deletes 1,000 Facebook friends and finds that letting go of the online clutter meant letting go of the baggage attached to it.→ReviewWarlock: Master of the ArcaneWarlock strips the Civilization formula to pure fantasy combat. The spell system is a genuine addition, but without diplomacy, campaign, or a tutorial, it plays like an expensive mod.→ReviewPlague Inc.You play the plague in Ndemic's darkly funny, weirdly educational pandemic strategy game. Addictive and clever, with only minor early bugs.→ReviewTrine 2Trine 2 is one of the most visually stunning games ever made, and the physics-based puzzle design is good enough to deserve that beauty. A rare game that works on everyone.→EditorialOutta Time Units (June 2012)Outta Time Units: Magic Dave argues this isn't a lazy generation but a Geek Generation, rediscovering the old roll-up-your-sleeves spirit through Google and a cracked iPhone screen.→PreviewFirst Look: Bust-N-RushHands-on with Techtonic's 3D arcade runner, a satisfying smash-everything rush, held back for now by murky scoring and a fuzzy health system.→ReviewDethKarzDethKarz has the visuals and the speed but the handling model will grind you down before the game earns its ambitions.→ReviewSC&T Ultimate Per4mer Force Feedback Racing WheelSC&T got to force feedback first. The Per4mer has real heft, real feedback, and real driver headaches — but it delivers where it counts.→ReviewRidge Racer Type 4Namco's R4 trades simulation for flow, and the force-feedback Jogcon makes it sing. Weaker sound is its main shortfall.→ReviewHalf-LifeValve's debut tells its whole story through your eyes, with original weapons, real tension and unmatched polish. Truly the Quake killer.→