HomeReviewsWindows 95/98Ares Rising

Ares Rising

Inertia, Asteroids, and Intelligent Dogfights
4.0
out of 5.0
Good
Review Verdict
Tactical Space Combat That Demands Precision
Ares Rising adds a new dimension to space combat with its inertial flight model and padlock views. Being stealthy and methodical makes you think about how you fly a mission instead of going in guns blazing. Ares Rising rewards patience and tactical awareness. It respects players who use terrain, manage power intelligently, and approach combat strategically. It is not a pure arcade shooter. It is a thinking pilot’s space sim.

There is no room left in the galaxy. Habitable planets are scarce. Resources are dwindling. Political factions and splinter groups are locked in violent conflict, and tensions are rising toward full scale galactic war over a mysterious alien artifact of unimaginable power.

You play as Marlowe, a small time mercenary tired of small paydays. Then Helena enters the picture. She offers regular work, a base of operations, and more credits than you can spend. The catch is that she represents Radivic Karadescu, ruthless overlord of IPEC.

Your alliances shape the direction of the story. Each faction wants control of the alien device, and your decisions influence how events unfold. Choose wisely and achieve glory. Choose poorly and risk the fate of humanity.

Installation and First Impressions

When I first received my copy Monday morning, I installed it immediately. The CD ROM installation was smooth and painless. Within minutes I was configuring the game on my Pentium II 366 MHz system with a Monster 3D II 12 MB card.

The intro cinematic does a strong job setting up the conflict. From there you arrive at your space base, which acts as your hub. From the office you can:

  • Check Galactic News
  • Read mission emails
  • Purchase ships
  • Upgrade components
  • Select contracts

It gives the game structure and immersion beyond simple mission selection menus.

Missions and Flight Model

The training mission eases you in. You fly through rings, destroy satellites, and eliminate turrets in an asteroid field.

Flying through rings sounds easy. It is not. Stray from the center and you can clip a wing. The inertial flight model demands awareness. Momentum matters.

Destroying satellites is straightforward. Turrets are not. You must use asteroids as cover, hiding behind them and peeking out to take shots. Charging straight in is a quick way to die.

This is where Ares Rising stands out. It encourages tactical flying rather than reckless dogfighting. You are not just aiming and firing. You are thinking about positioning, approach vectors, and exposure.

Artificial Intelligence

The AI is some of the best I have seen in this style of game.

Enemy ships:

  • Hide behind asteroids
  • Divert power from weapons to shields when retreating
  • Use evasive flight patterns
  • Break target lock intelligently

Power management is not just for show. You can feel enemies dynamically reacting to danger. It elevates combat beyond arcade shooting.

Visuals and Hardware Performance

Designed for Windows 95 systems, Ares Rising scales well on period hardware. On a Pentium II with a Voodoo based accelerator, performance was smooth and responsive.

Asteroid fields are dense and atmospheric. Ship models are detailed for the era. Explosions and weapon effects have weight without overwhelming performance.

For late 90s PC gamers, this was a strong technical showing.

Multiplayer

Multiplayer is as enjoyable as single player, but availability was its biggest limitation.

Unless you knew someone who owned the game, finding matches was difficult. Services like Heat or WON were not widely supporting it at the time.

That said, when I played with friends, it ran smoothly even over 33.6 modem connections. That is impressive optimization.

Still, do not buy Ares Rising solely for multiplayer. The core experience is in its thoughtful campaign and tactical combat.

Final Summary
Ares Rising doesn’t get talked about much, and that’s a shame. It came out the same year as Starsiege: Tribes and got buried. What it delivers is a lean, competent space combat game with AI that actually challenges you and a mission structure that rewards thinking over reflexes. The base management layer adds context without becoming a burden. If you have any affection for late-90s PC space shooters, this one deserves a look.
Editor Note
Original review by Adam Richardson (Maniac), POCG Era 1. Light grammar and clarity corrections applied throughout. Spelling and formatting standardized to POCG house style.
How to Play Today
Your options for getting this game running in 2026
Original Hardware

You’ll need a period-correct Windows 9x machine to get the best results. A Pentium II-class CPU and a Glide-capable card (3dfx Voodoo series) will give you the intended experience. The Monster 3D II referenced in this review is a 3dfx Voodoo2-based card and runs the game as intended.

Modern Re-releases

Ares Rising has not received a commercial re-release on GOG, Steam, or any other digital storefront as of 2025.

PC Availability

The game occasionally surfaces on eBay and in physical media lots. DOSBox and dgVoodoo2 may assist with running it on modern Windows, though compatibility testing on Windows 10/11 is limited. Worth checking the community at vogons.org for setup guides.

Other Options

The multiplayer servers referenced in this review (Heat, Won.net) are long defunct. No community replacement servers are known to exist. This is a single-player experience in 2025.

4.0
Good
Platform
Windows 95/98
Released
1998
Developer
Imagine Studios
Publisher
Imagine Studios
Reviewed
03/18/2026
Restored
February 17, 2026