Est. 1998
Playing Out of Control Gaming

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Monaco Grand Prix Racing Simulation 2

A strong Grand Prix sim that rewards clean driving and punishes stupidity immediately.
3.5
out of 5.0
Good
Review Verdict
Fast, serious, and not here for your arcade nonsense

I like racing games, but I have to admit something right away: I am not one of those people who can tell you the exact tire compound a Formula One team should be using on lap 34 in light rain.

I am the guy who wants the car to feel fast, the track to punish me when I get stupid, and the damage model to remind me that walls are not suggestions.

Monaco Grand Prix Racing Simulation 2 is not trying to be Need for Speed. It is not trying to be Daytona USA. It is not trying to be the racing game you throw in when friends come over and everybody wants to slam into each other while laughing. This is a Formula racing sim, and it expects you to care about braking points, tire grip, weather, setup, and not driving like a moron.

Which is unfortunate, because driving like a moron is one of my core skills.

The first thing that stands out is that Monaco Grand Prix Racing Simulation 2 really wants to feel serious. Ubisoft built this around Grand Prix-style racing with authentic-style tracks, full grids, weather, road conditions, damage options, and multiple difficulty modes. That sounds like marketing fluff until you actually get into a race and realize the game is not joking.

The cars are twitchy in the way open-wheel cars should be. You cannot just slam the throttle, dive into a turn, bounce off somebody, and keep going like nothing happened. Well, you can, but the results are usually embarrassing. Brake too late and you are gone. Clip another car and the whole corner falls apart. Get greedy on the throttle and the car reminds you that horsepower is not your friend if you do not respect it.

When the driving model clicks, it is good. Really good. There is a nice feeling of speed, and the car has enough bite to make clean laps satisfying. This is the kind of racing game where shaving a second off your time actually feels earned, not handed to you because the game decided you needed to feel special. You start noticing corners. You start thinking ahead. You start learning that the fastest way around the track is not always the most dramatic way.

Terrible news for me, but good design.

The graphics are strong for this kind of game. The tracks look clean, the cars look sharp enough, and the sense of speed works. It does not have the attitude or style of an arcade racer, but it does not need it. This is a game about precision, and the visuals support that. The cockpit and camera options help a lot too. With so many camera views, you can find something that fits how you want to drive, whether you want the TV broadcast look or the I am about to miss this turn and die view from inside the car.

Sound does its job. The engines scream, the race noise builds, and it all feels appropriately mechanical and angry. Formula cars should sound like high-speed dentist equipment from hell, and Monaco Grand Prix Racing Simulation 2 gets close enough.

Where the game gets tricky is in who it is actually for. The arcade modes make it more approachable, but the heart of the game is still simulation. If you are the kind of player who wants to tweak things, learn tracks, and treat every corner like a personal insult, there is a lot here. If you just want to blast around and trade paint, you are going to get bored or frustrated fast. Formula racing does not leave much room for sloppy fun. The cars are fragile, the tracks are demanding, and the game is happiest when you are taking it seriously.

That is both the strength and the problem.

I respect Monaco Grand Prix Racing Simulation 2 more than I love it. It does what it sets out to do. It gives PC racing fans a serious Grand Prix game with enough options and enough driving depth to keep them busy. It is not dumbed down, and I appreciate that. But it is also dry in the way sims can be dry. The game has excitement, but you have to work for it. It does not jump up and entertain you. It waits for you to become good enough to deserve the fun.

For serious racing fans, that is probably perfect.

For everybody else, this is one of those games where you will know in ten minutes whether you belong here or not. If you love F1, lap times, setup screens, and the tiny little difference between a clean corner and a ruined one, Monaco Grand Prix Racing Simulation 2 is worth your time. If your favorite part of racing games is using other cars as brakes, stay far away.

This is not a party racer.

This is a game for people who think a perfect lap is more exciting than a pileup.

Final Summary
Monaco Grand Prix Racing Simulation 2 is not built for casual racing fans looking for crashes and easy wins. It is a serious, demanding Formula-style sim that gets better the more patience you give it.
How to Play Today
Your options for getting this game running in 2026
Original Hardware

You need a Windows 95/98 PC. The original CD is easy to find on eBay for a few dollars. A force-feedback steering wheel was supported and recommended for the sim experience, though keyboard and gamepad work fine.

Modern Re-releases

No official digital release. Has not appeared on GOG, Steam, or any racing sim compilation.

PC Availability

This is a native Windows executable, so DOSBox is not the route. PCem or 86Box with a Windows 98 configuration will get you there. The game runs on modest period hardware specs, so a low-end machine image is appropriate. No known active fan patches or wrappers. If you want to run it today, expect to spend time with the emulator setup.

Other Options

Start the discussion at forum.pocg.net

3.5
Good
Platform
PC
Released
1999
Developer
Ubisoft
Publisher
Ubisoft
Reviewed
07/05/1999
Restored
July 5, 1999