Global Domination is a real-time strategy game for Windows 95/98, developed and published by Psygnosis. Released in 1999, it attempts to merge the global conquest board game Risk with the missile defense arcade action of Missile Command and the base-building of Command & Conquer. Players take command of a world map divided into territories, deploying armies and launching missile strikes against opponents to achieve world domination. The game features both single-player against AI opponents and multiplayer support for up to 16 players over IPX or TCP/IP network connections.
The title is notable for its high production values in terms of full-motion video cutscenes, which feature live actors performing a scripted mini-movie framing the conflict, and 3D rendered cutscenes. The interface is clean and designed for mouse-driven control. However, the game received extremely poor reviews upon release, criticized for its confusing objectives, a nearly incomprehensible manual, frequent crashes, and lackluster artificial intelligence. It is often cited as an example of style over substance, with its impressive presentation failing to rescue fundamentally flawed gameplay.






