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Global Domination
The Vault · 1999

Global Domination

Where global domination means global frustration.
DeveloperPsygnosis
PublisherPsygnosis
Released1999
Players1-16
Windows 95/98Strategy
FMV Sequences3D Rendered CutscenesNetwork PlayDirectX 6

Global Domination is a real-time strategy game for Windows 95/98, developed and published by Psygnosis. Released in 1999, it attempts to merge the global conquest board game Risk with the missile defense arcade action of Missile Command and the base-building of Command & Conquer. Players take command of a world map divided into territories, deploying armies and launching missile strikes against opponents to achieve world domination. The game features both single-player against AI opponents and multiplayer support for up to 16 players over IPX or TCP/IP network connections.

The title is notable for its high production values in terms of full-motion video cutscenes, which feature live actors performing a scripted mini-movie framing the conflict, and 3D rendered cutscenes. The interface is clean and designed for mouse-driven control. However, the game received extremely poor reviews upon release, criticized for its confusing objectives, a nearly incomprehensible manual, frequent crashes, and lackluster artificial intelligence. It is often cited as an example of style over substance, with its impressive presentation failing to rescue fundamentally flawed gameplay.

Screenshots6 shots
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Preservation
How to Play TodayYour options for running this game in 2026
Original Hardware
Original CD copies are occasionally found in bargain bins or second-hand stores. Requires a Windows 95/98 PC with at least a Pentium 133, 32MB RAM, and DirectX 6. A 3D accelerator is optional but helps with the rendered cutscenes. The game's stability is questionable even on period hardware.
Emulation / Other Options
Not directly emulatable; designed for Windows 9x. Can be attempted in a Windows 98 virtual machine with the original CD image, but the game's own crash issues make this a dubious endeavor.