Home Games Juggernaut Corps: First Assault
Juggernaut Corps: First Assault
Windows 95/98Shooter

Juggernaut Corps: First Assault

Developer: Shepherd's World Inc. · Published by Shepherd's World Inc. · 1998
Asteroids with a purpose.
CD-ROM256 Colors3 Difficulty Levels50+ LevelsSecret AreasKeyboard/Mouse/Gamepad
3.5
Good
POCG VERDICT
Asteroids with a purpose, and a save system that wants to make you scream.
A $20 Windows arcade shooter that starts slow but digs its hooks in. More than an Asteroids clone: objectives and secrets give it actual purpose.
About This Game

Juggernaut Corps: First Assault is an arcade-style top-down space shooter developed and published by Shepherd's World Inc. Released in 1998 for Windows 95 (also playable on Windows 98), the game casts players as a pilot in the elite Juggernaut Corps, an interplanetary force created to repel an invasion by the alien Species CAN-8932. Missions take place across over 50 levels, each set in a sector of space filled with enemy battle cruisers, attack craft, and stationary defenses. The core gameplay is reminiscent of Asteroids: pilot a spaceship, aim and fire, and destroy everything that moves. However, Juggernaut Corps layers on narrative context and mission objectives. Players must locate pieces of the forbidden Armageddon weapon, retrieve enemy intelligence, and protect escape pods, turning a simple shooter into something more goal-oriented.

Seven distinct Juggernaut Corps vessels are available, each with trade-offs in hull strength, fire power, and speed. Weapon pickups scattered through missions provide temporary firepower boosts. The game supports keyboard, mouse, and programmable gamepad input, and players can set the desktop resolution before launching; at 1024×768 the entire playfield is visible without scrolling. Visuals are 256-color, with hand-drawn ships and colorful backgrounds depicting planets and wormholes. Sound includes CD-quality effects and voices but a synthesized soundtrack.

The game offers three difficulty levels, Novice, Fighter, Commander, and enemy AI adapts, with ships that actively pursue the player rather than following simple patterns. An auto-save occurs after each completed level, but loading a saved game requires manually navigating sector menus, a design quirk widely criticized upon release. Install footprint is around 170 MB, and full installation to hard disk is recommended to avoid CD access lag during heavy action.

POCG ReviewOriginal: February 25, 1999 · Restored: June 14, 2026
3.5
Good
Review Verdict
Private: Juggernaut Corps: First Assault
A $20 Windows arcade shooter that starts slow but digs its hooks in. More than an Asteroids clone: objectives and secrets give it actual purpose.
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Release
How to Play TodayYour options for running this game in 2026
Original Hardware
Original CD copies are uncommon but can be found on eBay for around $10–20. Requires a Windows 95/98 PC (Pentium 90+, 16MB RAM, 256-color display, CD-ROM drive). A full install (170MB) is recommended to reduce in-game lag.
Emulation / Other Options
Runs in a Windows 95 virtual machine or via PCem/86Box emulating a Pentium-era PC. Install from the CD image, set 1024x768 desktop resolution before launching. Some lag may occur in software rendering; a Voodoo-wrapper is not needed but can smooth performance.