
Omerta: City of Gangsters
Omerta: City of Gangsters is a 2013 strategy game developed by Haemimont Games and published by Kalypso Media for Windows and Xbox 360. Set in Prohibition-era Atlantic City during the 1920s, it casts the player as an ambitious immigrant rising through the criminal underworld to become a powerful crime boss. The game combines two distinct layers: a city-management and economic-strategy mode, in which players build and run illicit businesses, breweries, speakeasies, smuggling and rackets, manage money (both clean and dirty), recruit henchmen and expand their territory across the city; and a separate turn-based tactical combat mode, in which the boss's gang carries out heists, hits and shootouts in skirmishes reminiscent of XCOM. This blend of management and tactics, set against an evocative gangster backdrop, gave it a distinctive identity. Critical reception was mixed; reviewers appreciated the period setting and the combination of economic and tactical play but found the strategy layer shallow, the difficulty undemanding and the combat repetitive. Omerta drew comparisons to the developer's later, better-received Tropico games in its management approach. It stands as an atmospheric but uneven entry in the crime-strategy niche, of interest to players drawn to its Prohibition-era theme and hybrid structure. It was followed by a standalone expansion, Omerta: The Japanese Incentive, though the series did not continue beyond it.
| Platform | PC / Xbox 360 |
| Developer | Haemimont Games |
| Publisher | Kalypso Media |
| Genre | Strategy |
| Players | 1-2 |