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Tom Clancy’s Rainbow Six
Tom Clancy's Rainbow SixWindows 95/98ActionStrategy

Tom Clancy’s Rainbow Six

Developer: Red Storm Entertainment · Published by Red Storm Entertainment · 1998
Genius planning, brutal execution bugs. The best broken game of 1998.
PermadeathMission PlanningMultiplayerCo-opFirst-PersonTactical
3.0
Good
POCG VERDICT
Brilliant in pieces, held together by frustration and crashing.
Rainbow Six blends tactical planning with first‑person shooting in a way no game has before, but the out‑of‑box bugs turn many missions into exercises in suffering. The patch turns things around, but that's not the version I bought.
About This Game

Tom Clancy's Rainbow Six is a tactical first-person shooter developed and published by Red Storm Entertainment, released in 1998. Set in 1999, the game casts the player as the leader of an elite multinational counter-terrorism unit known as RAINBOW, tasked with crippling an escalating wave of global terrorism. The single-player campaign unfolds across a series of geographically diverse missions, each demanding meticulous pre-mission planning alongside real-time execution.

The planning phase is the game's defining feature. Before each mission, a briefing with voiceover and intelligence reports sets the stage. The player then selects up to eight operatives from a roster of specialists, each rated in Assault, Demolition, Electronics, and Recon. Operatives can be equipped with a wide range of authentic firearms, armour, and gadgets. The squad is divided into up to four fireteams, and the player charts their paths on a blueprint-style map using waypoints and go-codes: conditional triggers that allow synchronised breaches, flashbang entries, and hostage rescues. This strategic layer, uncommon in shooters of the era, earned the game considerable praise.

Once the plan is finalised, the action phase switches to a direct-control perspective with the option of first‑person or third‑person views. The player can jump between squads at any time. Weapons handling is deliberate; movement and sustained fire affect accuracy, encouraging cautious room-clearing and the use of cover. A permanent-death system means any operative killed remains dead for the rest of the campaign, adding genuine weight to each engagement.

Multiplayer supports team survival, cooperative scenarios, and free‑for‑all modes via LAN or online services. Team survival, pitting two squads against each other with no respawns, quickly became the community favourite. At launch, the game shipped with significant bugs: erratic enemy AI, pathfinding failures that could trap squad members, clipping glitches, and intermittent crashes. A subsequent patch addressed many of these issues, improving AI reactions and fixing the worst pathing problems. The patched version is widely regarded as the definitive experience, transforming a flawed gem into a classic tactical shooter.

Screenshots8 shots
Tom Clancy’s Rainbow Six screenshotTom Clancy’s Rainbow Six screenshotTom Clancy’s Rainbow Six screenshotTom Clancy’s Rainbow Six screenshotTom Clancy’s Rainbow Six screenshotTom Clancy’s Rainbow Six screenshotTom Clancy’s Rainbow Six screenshotTom Clancy’s Rainbow Six screenshot
POCG ReviewOriginal: February 8, 1999 · Restored: June 14, 2026
3.0
Good
Review Verdict
Private: Rainbow Six
Rainbow Six blends tactical planning with first‑person shooting in a way no game has before, but the out‑of‑box bugs turn many missions into exercises in suffering. The patch turns things around, but that's not the version I bought.
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How to Play TodayYour options for running this game in 2026
Original Hardware
Original CD-ROM is still widely available at retail (MSRP $37.99) and second‑hand. Requires Windows 95/98, a Pentium 166 MHz with a 3D accelerator, 16 MB RAM (32 MB recommended), 100 MB hard disk space, and a 4× CD‑ROM drive. The game will install and run without trouble, but the launch version is buggy; the official patch is essential.