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Home Games Ultima Ultima IX: Ascension
Ultima IX: Ascension
The Vault · 1999

Ultima IX: Ascension

The Avatar's return to Britannia in glorious, demanding 3D.
Released1999
Players1 Player
UltimaWindows 95/98RPG
Save AnywhereDay/Night CycleMagic SystemOpen World3D AcceleratedGlide Support

Ultima IX: Ascension is a 1999 computer role-playing game developed by Origin Systems and published by Electronic Arts for Windows 95/98. It is the ninth main installment in the long-running Ultima series and the final chapter of the Age of Armageddon saga. The game renders Britannia in full 3D for the first time, using a third-person perspective as the Avatar returns to a world corrupted by the Guardian. The story intertwines the eight Virtues, moral choices, and a vast open world filled with towns, dungeons, and wilderness. Gameplay combines real-time combat with five weapon categories and a deep magic system where spells are bound into a spellbook through ritualistic steps. The inventory is organized into a toolbelt for quick access, and the journal handles saving, quest notes, and character statistics. Despite a troubled release marred by severe performance issues and high system requirements, Ascension is noted for its detailed world, atmospheric sound and music, and an uncommon emphasis on conscience and consequence. A special Dragon Edition included cloth map, tarot cards, ankh pendant, soundtrack CD, and the entire series on one disc.

Screenshots4 shots
Ultima IX: Ascension screenshotUltima IX: Ascension screenshotUltima IX: Ascension screenshotUltima IX: Ascension screenshot
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How to Play TodayYour options for running this game in 2026
Original Hardware
Original boxed copies are available on eBay for $20-40. The Dragon Edition is harder to find and pricier. Requires a Windows 95/98 PC with a 3D accelerator (Voodoo2 or better recommended), 128 MB RAM, and around 1 GB free disk space.
Game Record
PlatformWindows 95/98
DeveloperOrigin Systems
PublisherElectronic Arts
GenreRPG
Players1 Player
SeriesUltima
Original PC Specs
OSWindows 95/98
CPUPentium II 266 MHz
RAM64 MB RAM
GPU / Display3D accelerator with 8 MB VRAM (3dfx Voodoo2 or TNT)
Storage1 GB free hard drive space
Drive4x CD-ROM