Super Mario All-Stars is a platform game compilation developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System in 1993. It rebuilds four earlier Mario adventures for sixteen-bit hardware: Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3. Rather than presenting the original NES programs unchanged, Nintendo updated the graphics, animation, backgrounds, sound, and music while retaining the layouts and basic play of each game. The collection also added save support, allowing players to return to completed worlds without beginning the entire adventure again. Its version of The Lost Levels was especially notable because the difficult Japanese sequel to Super Mario Bros. had not previously received a standard Western release. Nintendo launched the compilation in North America in August 1993, where it became both a major summer release and, later, a popular SNES pack-in. A subsequent cartridge titled Super Mario All-Stars + Super Mario World added the SNES launch game to the package and gave Luigi a more distinct sprite in that version of Super Mario World. All-Stars became an early example of a full commercial remake collection rather than a simple compilation. Its consistent presentation made games produced across several years of NES development feel like parts of one larger package, and it remained one of the easiest ways for SNES owners to keep Nintendo's foundational platformers connected to the current hardware.

The Vault · 1993
Super Mario All-Stars
Four NES Mario adventures rebuilt as one polished 16-bit package.
Super MarioSNESPlatformer
CompilationNintendo
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HardwareGame Record
| Platform | SNES |
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Genre | Platformer |
| Players | 1-2 players (alternating) |
| Series | Super Mario |
Super Mario Series
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