Est. 1998
Playing Out of Control Gaming

Retro reviews, vintage hardware, classic PC builds, and modern ways to keep old games alive.

Search the Archive
New Release
/ Adam Richardson

S3TC Technology Supported

Signaling an industry transition to more realistic and complex 3D environments, S3 Incorporated said today that more than 50 software developers and publishers will be including S3TC in their games in 1999.

S3TC Technology Supported is the story today, and it is the kind of late-April 1999 news blast that makes the pre-E3 season feel like someone kicked the hornet nest. Signaling an industry transition to more realistic and complex 3D environments, S3 Incorporated said today that more than 50 software developers and publishers will be including S3TC in their games in 1999. A major leap forward for PC gaming technology, the industry’s adoption of S3TC enables games to utilize up to six times the amount of textures found in today’s games, radically improving the image quality of tomorrow’s hottest 3D titles. An open and non-proprietary technology, S3TC has been adopted by Microsoft as a standard in Direct X, paving the way for its wide industry acceptance.

It may not be the same thrill as a fresh demo, but this stuff shapes what actually reaches players. Boring paperwork today can turn into games on shelves tomorrow.