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/ Adam Richardson

RTIME & MathEngine Integrate Networking and Physics Engines

RTIME and MathEngine, today announced a multi-tiered agreement to combine their market-leading products.

RTIME & MathEngine Integrate Networking and Physics Engines gets a June 1999 update. RTIME and MathEngine, today announced a multi-tiered agreement to combine their market-leading products.

The partnership is aimed at speeding the development, increasing the quality and heightening the realism of realtime, interactive games and applications. Phase One of the integration will offer developers source code for a tank game showcasing the physics capabilities of MathEngine with the realtime multiplayer interaction provided by RTIME. Phase Two is a joint research and development effort designed to eliminate redundancy through an integrated physics/networking model that offers game developers transparent multiplayer support.