News.
Release dates, announcements, and anything else worth noting. No PR fluff, no embargoed opinions. If it matters to people who actually play the games, it's here.
December 1998
139 posts · Newest first · ← All NewsThe important bit: Pumpkin Studios released a fully playable demo of Warzone 2100. This demo will contain two missions and should provide roughly an hour and a half of play.
The important bit: Matrox released new drivers for the Matrox MGA-G200. This product includes a display driver and the Matrox PowerDesk for Windows 95/98 for the G200 only (including G200 PCI).
New Heretic II DM Levels: Kenn Hoekstra from Raven Software updated his .plan announcing that they released four new DM levels for Heretic II.
The important bit: Another release of glDoom was released. Bruce Lewis has attempted to address the most egregious problems.
The important bit: Aztech New Media has obtained the exclusive North American rights to produce and market an expansion pack for Monolith Productions' Shogo: Mobile Armor Division, a first person shooter/mystery game which sold 100,000 units into the retail channel in its first.
The important bit: Simutronics, the leader in multiplayer online games, announced Thursday an agreement with Microsoft to feature Simutronics' line of massively multiplayer games on Microsoft's industry-leading MSN Gaming Zone.
Unreal II and Unreal Tournament Announced: GT Interactive Software announced today it has obtained exclusive global publishing rights to two new Unreal titles from Epic MegaGames.
The important bit: Phoebus passed along that The Cult of Phoebus (made up of Phoebus and friends, including some Activision QA badasses) challenged Raven's mEat wagon to a bladematch duel of Heretic II a few weeks back, and now that the incredible full game is out, the gig is.
Aureal A3D Enhanced Games: Aureal Semiconductor announced over 35 A3D enhanced game titles will be available in retail stores for the holiday buying season.
Wicked3D Interview: AGN3D posted an interview with Metabyte, to talk about the 3Dfx/STB merger and their future.