HW Sound Effects Designer to work on Torment
Black Isle Studios, the role-playing game division of Interplay Entertainment made it official today sound effects designer, David Farmer, whose film credits include Armageddon and Con Air, will lend his talents to their next release, Planescape: Torment.
HW Sound Effects Designer to work on Torment is the story today, and it is the kind of late-April 1999 news blast that makes the pre-E3 season feel like someone kicked the hornet nest. Black Isle Studios, the role-playing game division of Interplay Entertainment made it official today sound effects designer, David Farmer, whose film credits include Armageddon and Con Air, will lend his talents to their next release, Planescape: Torment. Farmer will be credited with the sound design for Torment, which is being developed in house at Black Isle using the engine from the well-known title, Baldur’s Gate. Planescape: Torment is the first computer role-playing game to be set in the Advanced Dungeons & Dragons Planescape campaign setting.
It may not be the same thrill as a fresh demo, but this stuff shapes what actually reaches players. Boring paperwork today can turn into games on shelves tomorrow.