Baseball Mogul '99 is a sports management simulation developed by Infinite Monkey Systems Inc. and published by Wizard Works in 1999 for Windows 95/98. The game places the player in the role of owner and general manager of a professional baseball franchise, responsible for every financial and roster decision. Unlike arcade-style baseball titles, Baseball Mogul '99 focuses entirely on statistics, finance, and long-term strategy. The game does not have an official Major League Baseball license; team names and player names are altered but recognizable. Players choose a major league city, name their club, and guide it through seasons of financial wrangling, trades, free agent signings, and ticket-price adjustments. Four difficulty levels, from Fan to Mogul, adjust the AI's trade behavior and economic pressure. The interface is entirely menu-driven and text-based, with no on-field graphics, yet the depth of simulation includes player performance, injuries, fan loyalty, broadcast contracts, and ballpark concessions. The game tracks a vast array of individual and team statistics, updated after every game, and the ultimate goal is to build a financially sustainable dynasty. A Mogul Rating system scores the player's success based on win percentage and resource management. Baseball Mogul '99 earned praise for its realism, intuitive interface, and addictive depth, though critics noted an overly high injury rate and a thin printed manual.