Deer Hunter (also subtitled Interactive Hunting Experience) is a first-person hunting simulation developed by Sunstorm Interactive and published by WizardWorks for the GT Interactive Value Products Division. Released in late 1997 for Windows 95, the game puts the player in the role of a hunter stalking white-tailed deer across four distinct environments: a fall forest in Arkansas, a lush green Colorado woodland, a winter scene in Indiana, and a summer rifle range for practice. Before each hunt, players choose a primary weapon from a scoped .270 bolt-action rifle, a 12-gauge pump-action shotgun, or a compound bow with razor arrows. Weapon choice directly affects engagement range and follow-up shot speed. Additional pre-hunt options include scent agents (cover, attractant, or both) and a tree stand, both acting as difficulty modifiers that influence how close deer will approach. Once in the field, players are placed at a fixed point on a topographical map with a full 360-degree view but no free movement. Gameplay revolves around patience: using deer calls, antler rattling, and scent attractants while monitoring wind direction to lure animals into range. When a deer appears, the player must steady aim, account for subtle weapon sway, and time the shot. Deer AI is notable; animals react realistically to sound, scent, and sight, sometimes fleeing before a shot can be taken. Successful kills can be viewed in a trophy room, and an included map editor allows custom hunt creation. Graphics feature detailed landscapes and a particularly praised telescopic sight effect that simulates real optics, though deer models are flatter and less polished than the environments. The game contains no blood or gore, presenting violence in an extremely sanitized manner. Deer Hunter became a breakout commercial success, topping PC Data sales charts and shipping over 700,000 copies, partly driven by its accessible $19.99 price point. Some retail copies included a bonus second CD-ROM, Wild Turkey Hunt, without mention on the box. The game requires a Pentium 75 or better, 16 MB of RAM, 30 MB of hard drive space, and a DirectX-compatible video and sound card under Windows 95.