Duke Nukem 3D is a first-person shooter developed by 3D Realms and published by GT Interactive, released for MS-DOS in 1996. Built on Ken Silverman's Build engine, it followed the two side-scrolling platformers that introduced the character and reinvented him as a wisecracking, sunglasses-wearing action hero patterned on 1980s Hollywood tough guys. The player fights an alien invasion across a version of Los Angeles and later Las Vegas and beyond, moving through unusually interactive environments filled with destructible scenery, hidden areas, and a level of ambient detail rare for the time. The game was noted for its arsenal, its atmosphere, and its liberal use of one-liners lifted from action cinema, as well as for adult content that drew both popularity and controversy. It was a landmark of the shareware-era shooter boom and a commercial hit, praised for the freedom and personality of its level design even as it courted criticism for its crude humour. Developed in Texas, Duke Nukem 3D is one of the clearest examples of an American studio building an American action-movie fantasy without restraint, its swaggering tone as homegrown as its setting. Numerous ports, expansions, and a long-delayed sequel followed, but the 1996 original remains the definitive expression of the character.

The Vault · 1996
Duke Nukem 3D
An American action hero written with no adult supervision.
Duke NukemDOSShooter
FPSBuild Engine
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Game Record
| Platform | DOS |
| Developer | 3D Realms |
| Publisher | GT Interactive |
| Genre | Shooter |
| Players | 1-8 players |
| Series | Duke Nukem |
Duke Nukem Series
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