Enemy Territory: Quake Wars is a team-based, class-driven first-person shooter developed by Splash Damage and published by Activision. Released in May 2007 for Windows, the game adapts the objective-focused gameplay of Wolfenstein: Enemy Territory to the Quake universe, pitting the human Global Defense Force (GDF) against the alien Strogg in a global war. Players choose from five classes per faction, Soldier, Medic, Engineer, Field Ops, and Covert Ops, each with unique abilities, weapons, and deployables that encourage coordinated team play. The core mode is a three-map campaign across distinct continents, with persistent experience rewards that unlock medals and stat tracking but do not grant gameplay advantages. Vehicle combat, asymmetric faction mechanics, and large outdoor environments set it apart from the arena combat of earlier Quake titles. The game received mixed but generally positive reviews, with praise for its deep class interplay and criticism for map balance and a convoluted server browser.

The Vault · 2007
Enemy Territory: Quake Wars
The objective shooter that won't admit it's good.
QuakePCShooter
Class-BasedVehiclesCampaign ModeTeam-BasedMultiplayer
How to Play TodayYour options for running this game in 2026
Original Hardware
Original DVD-ROM copy. Runs on Windows XP or Vista with a 2 GHz Pentium 4, 512 MB RAM, and a 128 MB DirectX 9 graphics card. Surprisingly forgiving on older hardware.
Modern Re-release
Still available on Steam for $19.99 (regularly discounted). No major re-releases or remasters.
Emulation / Other Options
Runs natively on modern Windows via Steam with compatibility settings. No emulation required.
Game Record
| Platform | PC |
| Released | May 28, 2007 |
| Developer | Splash Damage |
| Publisher | Activision |
| Genre | Shooter |
| Players | Multiplayer |
| Series | Quake |
Quake Series
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