SimCity 3000 is a city-building simulation game developed by Maxis and published by Electronic Arts, released in 1999 for Windows 95/98. It is the third main entry in the SimCity series, following the original SimCity (1989) and SimCity 2000 (1993). Players take on the role of mayor, tasked with zoning land, building infrastructure, and managing a city's budget while responding to the needs of its simulated citizens ("Sims"). The game features an isometric 3D view with individual building animations and the ability to zoom in to street level, revealing detailed traffic and pedestrians. Cities can now cover a map size up to 256×256 tiles, four times larger than its predecessor. A new neighbor system lets players trade resources such as water, power, and waste disposal with adjacent cities, adding strategic depth. SimCity 3000 includes real-world terrain data imported from USGS maps, a suite of advisors, and a variety of disasters including fires, earthquakes, tornadoes, and alien invasions. The game was widely praised for its addictive gameplay, polished visuals, and comprehensive manual, and it remained a benchmark for city simulators.