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Star Trek: Elite Force 2
The Vault · 2003

Star Trek: Elite Force 2

Ritual took a good but short game and made it twice as long and three times as pretty.
PublisherActivision
Released2003
Players1 Player, Multiplayer
Star TrekPCShooter
VGAQuake III Engine

Star Trek: Elite Force 2 is a first-person shooter developed by Ritual Entertainment and published by Activision, released in 2003 for Microsoft Windows. It is the sequel to Star Trek Voyager: Elite Force, continuing the adventures of the Hazard Team, an elite security detachment aboard the USS Enterprise NCC-1701-E. The game uses the id Tech 3 (Quake III Arena) engine, heavily modified to support higher-resolution textures, detailed environments, and enhanced special effects. Players assume the role of Lieutenant Alexander Munro, leading a squad through a variety of missions that span from Starfleet Academy to Borg cubes and alien worlds. The single-player campaign is significantly longer than its predecessor, offering around 20–30 hours of gameplay across numerous missions with diverse objectives including investigation, defense, and starship combat sequences. In addition to traditional FPS gameplay, Elite Force 2 features mini-games such as rerouting power systems, modulating waveforms, and controlling the Enterprise's phasers, along with a tricorder that provides real-time 3D scanning. The multiplayer component includes holomatch modes with maps and weapons from the single-player campaign, though server populations were historically low. As an officially licensed Star Trek title, it features authentic sound effects, voice acting, and an LCARS-themed interface, integrating deeply with the franchise's aesthetic and lore.

Screenshots3 shots
Star Trek: Elite Force 2 screenshotStar Trek: Elite Force 2 screenshotStar Trek: Elite Force 2 screenshot
In the News3 mentions
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Physical
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Preservation
How to Play TodayYour options for running this game in 2026
Original Hardware
The game shipped on CD-ROM for Windows 98/ME/2000/XP. Original discs are moderately common on second-hand markets. A PC with a 1 GHz processor, 256 MB RAM, and a DirectX 9.0-compatible 32 MB video card is required.
Modern Re-release
Available digitally from GOG.com, fully patched for modern Windows and preconfigured with modern widescreen resolutions.
Emulation / Other Options
Not applicable; runs natively on Windows. The GOG version includes a DOSBox wrapper if needed, but the game itself is a Windows executable.