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The Walking Dead: 400 Days

Well-made vignettes undercut by an ambiguous, low-stakes bridge.
4
out of 5.0
Excellent
Review Verdict
A bridge to nowhere certain

A little more than a year ago, Telltale Games presented the gaming community with a Walking Dead title that blew both critics and fans away. Winning over eighty Game of the Year awards, the five-part episodic story pitted players not only against the undead but also against themselves. The novel-like experience, following Lee and Clementine, forced players to converse and act in quick-time events that not only could kill the player but also could change who lived, who died, and how other characters interacted with them. At the end of each episode, Telltale then showed the current statistics of other players’ choices in comparison to your own.

To put any confusion to rest, 400 Days is not the start of season two. In fact, 400 Days is a transitional episode to bridge the gap between the two seasons. Without spoiling anything, it brings together five interwoven stories and strings them alongside, but separately to, the events of the first season. Each chapter brings a seemingly abridged version of each character’s story and leaves them hanging in the usual climactic fashion that Telltale notoriously uses. So don’t be surprised that player choices will either tear characters apart or bring them together; the only problem is the overwhelming ambiguity of the consequences these choices will have on season two.

You start off 400 Days looking at a board with pictures of missing people. Turns out that these missing people are the characters you’re about to temporarily play as. Each character has their own chapter with their own final climactic choice. Depending on your choice of actions for each character, the result of the final chapter is determined, which is strange. After you finish the five playable characters, a woman named Tavia shows up to bring them to a seemingly respectable human colony. Depending on your word choices as Tavia and the actions you chose in the five character chapters, certain characters will either go with Tavia or stay at camp. The statistics show player choices throughout the episode, as well as a chart of who stayed at the camp and who left with Tavia. That final diagram of who stayed and who left has created a set of mixed feelings that I, personally, haven’t felt since the final missions of Mass Effect 2.

Normally, I play through an episode of The Walking Dead and feel confident in my decisions, knowing that there isn’t necessarily a best ending. In this episode, though, it feels almost required that you accumulate all of the survivors with Tavia, because why not? It isn’t life or death like Mass Effect 2 was. This ending is ambiguous, which makes it difficult to see how this transitional episode will affect season two. I mean, what happens if all of the characters don’t leave with Tavia? Are they not going to show up in season two if they don’t? Now, those questions are not something I particularly want to be asking at the end of an episode of The Walking Dead, because the answers are out of my control. In the first season, all potential outcomes were a result of your actions as Lee, not because you didn’t choose the correct moral path for that character to trust Tavia.

Regardless of the ambiguous ending and troublesome questions, the chapters for each character are filled with echoes of your actions from the first season and tense, dramatic predicaments. None of your actions from season one have made a significant impact on any of the new characters, but a few of your choices are there as small Easter eggs. Unfortunately, though, the chapters are too brief for anyone to feel a strong connection to a character’s grief or predicament, and the time lapse between the chapters implies a story I personally would have enjoyed discovering in full length.

In the end, I found myself relatively disappointed with the transitional episode. I don’t fully understand the weight of my actions as each character, and I’m uncertain how this could play into season two. The stories, voice acting, and choices are well done, but 400 Days has made me feel disappointed and unexcited about the upcoming season. It’s not a bad download, but I fail to see how important it is to the new story arc.

Final Summary
Five well-acted, tense survivor vignettes that bridge Telltale’s Walking Dead seasons, undercut by their brevity and an ambiguous, low-stakes payoff that left this reviewer unsure it matters to Season Two.
How to Play Today
Your options for getting this game running in 2026
Original Hardware

The Walking Dead Season One plus the 400 Days DLC on PC, console or mobile.

Modern Re-releases

Included in ‘The Walking Dead: The Telltale Definitive Series’.

PC Availability
Other Options
4
Excellent
Platform
PC / Xbox 360 / PS3
Released
2013
Developer
Telltale Games
Publisher
Telltale Games
Reviewed
07/15/2013
Restored
July 15, 2013