
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City is an open-world action-adventure game developed by Rockstar North and published by Rockstar Games. It launched for the PlayStation 2 in October 2002 and reached Windows and the Xbox in 2003. A follow-up to Grand Theft Auto III built on the same RenderWare engine, it trades the earlier game's grim modern city for a neon-soaked recreation of 1986 Miami, drawing openly on Scarface and Miami Vice. The player controls Tommy Vercetti, a mobster newly released from prison who is sent south on a drug deal that goes wrong, and who then claws his way to the top of the city's criminal underworld across a sprawling story of betrayals, businesses, and turf. The game is celebrated for its atmosphere: pastel suits, art-deco skylines, and a licensed soundtrack spread across radio stations that functions as a curated tour of 1980s American pop culture. It was a massive commercial and critical success and is frequently cited among the most influential games of its generation. Its status as a defining portrait of American excess is sharpened by its origin, since Rockstar North is based in Edinburgh, Scotland. The series has repeatedly delivered its sharpest satires of the United States from across the Atlantic, and Vice City is among the most vivid examples.
| Platform | PC · PlayStation 2 · Xbox |
| Developer | Rockstar North |
| Publisher | Rockstar Games |
| Genre | Action |
| Players | 1 player |
| Series | Grand Theft Auto |




