
Thief II: The Metal Age
Thief II: The Metal Age is a first-person stealth game developed by Looking Glass Studios and released by Eidos Interactive in 2000 for Windows. A direct sequel to 1998's Thief: The Dark Project, it continues the story of Garrett, a cynical master thief navigating a steampunk city now threatened by the rise of the Mechanists, a splinter faction of the Hammerite order that worships technology and progress. The game abandons the undead-heavy missions that many found frustrating in the original and instead emphasizes industrial environments filled with cameras, turrets, and steam-powered robots, all of which require careful navigation and creative use of Garrett's tools. New gadgets include the scouting orb, which allows players to remotely fly a camera through vents and keyholes to reconnoiter areas safely, reducing reliance on blind luck. The game engine supports resolutions up to 1600x1200 with dynamic lighting, and the audio design features rich ambient sounds, environmental echoes, and witty guard chatter that reacts to player actions. Missions are typically longer and more open-ended, encouraging multiple approaches. The interface retains the acclaimed visibility gem while improving item selection and keybinding options, though some awkwardness remains with throwable items like flash bombs. The game's narrative unfolds through in-game events and stylized cinematic cutscenes, culminating in a climactic confrontation with the Mechanist leader. Thief II: The Metal Age received critical acclaim upon release and has retained a dedicated fanbase, often regarded as the pinnacle of the series.
| Platform | Windows 95/98 |
| Developer | Looking Glass Studios |
| Publisher | Eidos Interactive |
| Genre | First-person, Stealth |
| Players | 1 Player |
| Series | thief |
| Reviewed | November 12, 2001 |
| Restored | June 14, 2026 |







