Est. 1998
Playing Out of Control Gaming

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PLAYING OUT OF CONTROL · Episode 1

Who Put the Controller in Your Hands

We're back. The week in retro, where Xbox suddenly finds itself, and the three men who made me a gamer.

June 22, 2026 ·43:21
Show Notes

Episode one. We’re back. After years away, Playing Out of Control is on again.

This week was a big one. In the news: Microsoft, the Xbox studio closures, and what the word “subsidy” really means for your library and for backward compatibility. The full editorial, The Subsidy, is up on the site. Then the lighter wins, because there were a lot of them. GoldenEye’s cancelled Xbox 360 remaster recompiled into a real native PC game. Two unreleased Atomiswave arcade football games, Premier Eleven and Miracle Stadium, preserved on the Dreamcast. A lost Sega Rally DS prototype back after twenty years. One person’s eighteen-year remake of the original Mother. Romhack.ing pulling AI-translated patches. Plus quick hits on Space Cyclone, Wolfenstein 3D on the Atari Lynx, the RPG Maker forums closing, and Shinobi: Art of Vengeance.

Then the heart of it, because it’s Father’s Day: fathers and gaming. My dad, a gold Zelda cartridge, and a pawn-shop Sega Master System that made me a Sega guy for life. My stepdad Wayne, a back-room Tandy, and the web software he handed me that built POCG in 1998. And my grandfather, a hellfire and brimstone Baptist preacher who bought a PlayStation so his grandson could review games.

No sponsors. No filters. Just opinions.

This week’s question: who put the controller in your hands? Tell me about the person who made you a gamer.

Next time: the Nintendo 64 turns 30. Send me your N64 memories.

Games in This Episode9
The Legend of Zelda
The Legend of Zelda is an action-adventure game developed and published by Nintendo, originally released on the Famicom Disk System in Japan in 1986 and on the Nintendo Entertainment System internationally, and the foundation of one of the most influential…
GoldenEye 007
GoldenEye 007 is a first-person shooter developed by Rare and published by Nintendo for the Nintendo 64, released in August 1997. Based on the 1995 James Bond film GoldenEye, it was directed by Martin Hollis and built by a largely…
Alex Kidd in Miracle World
Alex Kidd in Miracle World launched with the Sega Master System II baked directly into the BIOS, making it the default boot game for millions of kids who never owned a cartridge. Sega's original mascot before Sonic took over, Alex…
Shinobi
Shinobi is a side-scrolling ninja action game from Sega. The original appeared in arcades in 1987 and became the foundation of a long-running franchise. This Vault entry centers on the 8-bit home conversion released for the Sega Master System in…
Shinobi: Art of Vengeance
Shinobi: Art of Vengeance is a 2D action platformer developed by Lizardcube and published by Sega, first released in 2025 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam. It is a modern…
Blades of Steel
Blades of Steel is an ice hockey video game developed and published by Konami. It debuted in arcades in 1987 and was ported to the NES in 1988, where it was released in North America under Konami's Ultra Games label.…
Pitfall!
Pitfall! is a platform-style adventure game designed by David Crane and published by Activision for the Atari 2600 in 1982. It is one of the defining titles of the early home console era and a frequent reference point in discussions…
Pitfall: The Mayan Adventure
Pitfall: The Mayan Adventure is a side-scrolling platform game developed and published by Activision in 1994. It revives the Pitfall name a dozen years after the 1982 Atari 2600 original and serves as a 16-bit era follow-up built around larger…
Myst
Myst is a first-person adventure and puzzle game created by brothers Robyn and Rand Miller at Cyan and published by Brøderbund in 1993. It launched first on the Macintosh, built in part with HyperCard, and was soon ported to Windows,…
Editorials in This Episode3
The Subsidy
In April, Compulsion won a Peabody. Weeks later Microsoft is closing studios and calling Xbox something it has "been subsidizing." That one word covers two things a retro site has to care about: the people who make the games, and the promise that the games you bought keep working. Once your commitments are a subsidy, everything on the cost side is for sale.
A Name to Play By
Handles, gamertags, clan tags: the names we choose to play under are a second identity. Starting a new series with my own.
The Men Who Handed Me the Controller
Adam had three father figures, and every one of them put a console or a keyboard in his hands. One made him a Sega guy for life. One handed him the web software that built POCG. One bought him a PlayStation just so he could keep writing.