Est. 1998
Playing Out of Control Gaming

Retro reviews, vintage hardware, classic PC builds, and modern ways to keep old games alive.

Search the Archive
Xbox One / PC

Ryse: Son of Rome

A gorgeous, brutal Roman showcase that’s only skin-deep.
3.5
out of 5.0
Good
Review Verdict
All that glitters is short

Ryse: Son of Rome plunges you into a world of violence as Marius Titus, a man hell-bent on revenge who embarks on a journey filled with betrayal, vengeance, and divine intervention. In his quest, he rose through the ranks of the Roman army in Britannia, led the war against the Barbarian horde, and must save Rome from utter ruin. It’s a full-fledged onslaught of next-gen violence and a wicked portrayal of what’s to come in the new age of console gaming.

Despite my praise, this game is not flawless. To put it simply, it is disappointingly short: six to eight hours of gameplay that inevitably left me disappointed at the fact that this was all that was mustered for a day-one exclusive. The narrative amounted to a simple trail of vengeance that bore a resemblance to the average action-oriented title. All action and little story. It’s not necessarily a bad thing, and the narrative itself was, in fact, entertaining, but a day-one exclusive that I can beat in an afternoon really isn’t that impressive.

What was impressive was the level of graphical detail in Ryse: Son of Rome. In many of the demos that Microsoft showed of the Xbox One, Ryse was at the forefront. Crytek, being well known for their level of graphical detail, did an excellent job of utilizing the Xbox One’s hardware to give us an amazing aesthetic experience. Environments were lush and teeming with life (or violence), and combat was filled with graphic gore and stunning character models. To say the least, this is the game that defines the graphical leap from the Xbox 360 to the Xbox One.

Unfortunately for Ryse, graphics are not what keep us interested. For obvious reasons, solid gameplay and a varying combat system must remain relatively interesting throughout the duration of the game to keep a player engaged. It’s here that Ryse lost some of its appeal. The combat system is dreadfully simple. One button is a sword attack, another a shield attack, and the others reflect attacks from swords, arrows, and almost anything else. You apply the necessary combinations to your enemies with precise timing, and then you are given a chance to brutally execute your enemy of choice. There’s a combo meter, a multiplier, and special abilities you can utilize if you string together enough attacks and kills. These abilities can be energy recovery, a damage boost, Fury (which stuns surrounding enemies), and bonus experience. You get experience for a kill, which leads to new skills that make your current abilities stronger and more efficient, and that’s it. It’s the fact that I can describe every aspect of the combat system in a single concise paragraph that displays how basic the mechanics to this game are.

Are they bad mechanics? No. Despite the minimal combat system, the combat itself is entertaining and gruesome. The only issue is that after the first two or three hours of playing, I’d seen it all before. The executions became repetitive. The combat became monotonous. And I felt like I was just grinding my way to the end of the game. Luckily for Ryse, there is a cooperative multiplayer aspect (or a single-player one if you’re not a socialite) called Gladiator, a mode separate from the main story. You and a friend team up in ten different battles, or simply in the Coliseum, to fight hordes of enemies. Each gladiator devotes himself or herself to a deity (Jupiter, Mars, Apollo, and Diana) and receives specific rewards from their deity at the end of each round.

If somehow you’re an impatient fellow who doesn’t enjoy grinding up the ranks in a game or devoting yourself to a deity, Microsoft and Crytek have also offered you the wondrous addition of microtransactions. You pay for tokens that you use to buy special pieces of equipment, consumables, and whatnot. It’s a lazy and relatively costly choice of progression, but if you want to skip your devotion to a deity and lessen an already minimal experience, then by all means, spend away. Nevertheless, Ryse: Son of Rome is not a bad game. It has a strong, simple narrative based heavily on action and aesthetic, with brutal combat and an entertaining cooperative multiplayer. It lacks a bit in length and has a repetitive, monotonous combat system, but it isn’t anything horrendous.

Final Summary
A jaw-droppingly pretty, brutally satisfying Xbox One launch showcase whose short story, skin-deep combat and intrusive microtransactions wear thin well before the credits. Great to look at, light to play.
How to Play Today
Your options for getting this game running in 2026
Original Hardware

An Xbox One; a launch title.

Modern Re-releases
PC Availability
Other Options

Available on PC (Steam) and Xbox via backward compatibility.

3.5
Good
Platform
Xbox One / PC
Released
2013
Developer
Crytek
Publisher
Microsoft Studios
Reviewed
01/02/2014
Restored
January 2, 2014