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Xbox 360 / PlayStation Network

Joe Danger 2: The Movie

A stuntman sequel that throws everything at the wall, then jumps a motorcycle over it.
4
out of 5.0
Excellent
Review Verdict
Bigger, crazier, and almost too packed for its own good

I’ve been intrigued with Joe Danger 2: The Movie from the moment I read the headline on the press release. I mean, come on. With a name like Joe Danger 2: The Movie, who wouldn’t at least stop and look? The original Joe Danger was already a strange mix of stunt riding, racing, platforming and score chasing. It looked like a toy commercial, played like a stunt course, and quietly turned into one of those games where you keep saying “one more try” until you realise you lost an hour. The sequel takes that formula and blows it up into a full-on movie production. Instead of just controlling the world’s greatest stuntman through bike courses, you’re now running through fake action scenes, chase sequences, spy-movie setups, snow levels, mine carts, jetpacks, police bikes, and whatever else the director feels like throwing at Joe.

That setup works because it gives Hello Games an excuse to keep changing the rules without making the game feel random. Every level is framed like a stunt scene. One minute you’re racing through traffic, the next you’re skiing through danger, then you’re dodging traps or grabbing collectibles while the whole set tries to kill you. It’s still Joe Danger, but it’s less tied to the first game’s motorcycle identity. That’s both the sequel’s biggest strength and the one thing that might annoy fans who wanted more of the same. The controls are sharp, which matters because this kind of game falls apart if it feels sloppy. Joe jumps, ducks, flips, boosts and lands with the kind of responsiveness you need when the screen is full of hazards and the level is daring you to shave another second off your run. At first it looks simple. Then the objectives start stacking up. Finish the level. Grab every star. Find the hidden collectables. Keep a combo alive. Beat the target time. Spell out DANGER. Suddenly a short stage becomes something you replay ten times because you know you can do better.

That’s where Joe Danger 2 gets its hooks in. It isn’t just about finishing. Finishing is the warm-up. The real game is in mastering the course, learning the rhythm, and turning a messy run into something that looks planned. When it clicks, it feels great. You’re not just surviving the stunt, you’re performing it. The presentation helps a lot. Everything is bright, clean and full of motion. The movie theme lets the game bounce between action cliches without getting stuck in one visual style too long. It has that Saturday-morning energy where nothing is trying to be realistic and nobody is apologizing for it. That’s refreshing. In a generation packed with brown shooters and grim-faced heroes, Joe Danger 2 is happy to be colorful, silly and loud.

The downside is that the game sometimes feels like it has too many ideas fighting for space. The variety is fun, but not every vehicle or gimmick lands equally well. Some stages are pure arcade joy. Others feel like the controls and objectives are wrestling each other. The game is also busy in a way that can wear you down. If you’re the kind of player who wants to perfect every level, there’s a lot here. If you just want to casually run through the campaign, the constant objective chasing might feel like the game is nagging you. Still, that’s a better problem than being thin. Joe Danger 2: The Movie is packed. It has personality, replay value, tight controls, and enough challenge to keep score-chasers busy. It may not have the simple purity of the first game, but it makes up for that with scale and imagination. Hello Games didn’t just make Joe Danger again. They made the version where the stuntman escaped the practice course and somehow landed a Hollywood budget.

Final Summary
A rare sequel that gets bigger without completely losing what made the first game work: bright, fast, packed with objectives and built for players who love shaving seconds off a run until the whole thing looks effortless.
How to Play Today
Your options for getting this game running in 2026
Original Hardware

An Xbox 360 (XBLA) or PS3 (PSN) download.

Modern Re-releases
PC Availability

The cleanest way to play today is the Steam version (2013), with Workshop support, mouse-and-keyboard controls and 1080p; also released on PS Vita.

Other Options
4
Excellent
Platform
Xbox 360 / PlayStation Network
Released
2012
Developer
Hello Games
Publisher
Hello Games / Microsoft Studios
Reviewed
09/14/2012
Restored
September 14, 2012